Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2018.2.0a4
2018.3.0b5
Issue ID
1087981
Regression
Yes
Audio is playing even when there is no Audio Listener in the scene.
Audio Clip is being played even when there is no Audio Listener component in the scene.
Steps to reproduce:
1. Create a new project.
2. Remove Audio Listener component from the Main Camera.
3. Add an Audio Source in the scene with an audio clip attached.
4. Play the scene.
Actual Result: Audio is playing in the scene.
Expected Result: Audio shouldn't be played. A warning message should be shown in the console like older Unity versions, "There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene"
Reproducible On: 2018.2.0a4, 2018.3.0b5, 2019.1.0a3
Works Fine On: 2018.2.0a3, 2018.1.0
Note:
- Appears on both OSX and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Sam-Sproutel
Mar 01, 2019 16:15
This issue also occurs on 2018.3.6f1