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Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.3.0p2
2017.3.0a1
Issue ID
989777
Regression
Yes
Assigning a float3 to SurfaceOutputStandard.Albedo causes compilation errors of the shader
To reproduce:
1. Open the project, attached by the user (Shader Bug.zip)
2. Observe the compilation errors in the console
3. Open the ShaderBug.shader
4. Comment out line 46
5. Observe that shader compiles fine now
Expected: Assigning a float3 to SurfaceOutputStandard.Albedo works and doesn't cause compilation errors
Reproduced in 2017.3.0a1, 2017.3.0p4, 2018.1.0b5
Did not reproduce in 2017.2.1p3
Regression introduced in 2017.3.0a1
Fixed in 2018.2.0a1
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Jan 14, 2022 12:29
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seoseoexperts521
Aug 15, 2020 13:10
I also added two spheres that float on the water. ... That makes it work with any replacement shaders that you might have and moves the ... To test this color, we'll directly use it for our water's albedo, temporarily ... struct Input { float2 uv_MainTex; float4 screenPos; }; … void surf (Input IN, inout SurfaceOutputStandard o) { … o.
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seoseoexperts521
Aug 15, 2020 13:10
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eseo14376
Aug 08, 2020 12:44
The publisher makes no warranty, express or implied, with respect to the ... Console panel: Any compiler or runtime errors will show up in this panel, so make ... assigned shader should be Unlit/RedShader; there should be a place to assign a ... by http://epicfollowers.co.uk/
eseo14376
Aug 08, 2020 12:44
Summary In addition to writing shaders almost from the ground up, unity also allows us to define ... And second, a struct called SurfaceOutputStandard. ... Instead we set the albedo part of the output struct to our color value. ... by https://followersuk.uk/
eseo14376
Aug 08, 2020 12:43
You are mix matching Surface Shader code and regular shaders: #pragma vertex vert #pragma fragment frag. These are for explicit vertex and ... by http://followersuk.co.uk/
eseo14376
Aug 08, 2020 12:43
Platform dependent compilation ... Albedo *= tex2D (_Detail, screenUV).rgb * 2; } ENDCG } Fallback "Diffuse" } ... Because it assigns the reflection color as Emission, we get a very shiny ... Moving vertices along their normals makes a fat soldier: ... by [url=http://followersuk.co.uk/]followers uk[/url]
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Jul 23, 2020 07:01
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