Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a6
2019.1.0a1
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1166049
Regression
No
AssetImporter's Internal Error occurs when adding a Variant on the Original Prefab Component's List
How to reproduce:
1. Open the attached "SetError.zip" Project
2. On "GO1.prefab" in the Project View change the List Size to 2 on the Script Component in the Inspector
3. Drag "Go1 Variant.prefab" into one of the elements
4. Observe the Console
Expected Behaviour: The "GO1 Variant.prefab" is successfully added to the List without Errors
Actual Behaviour: The "GO1 Variant.prefab" is added to only the "GO1.prefab" List and an Error occurs
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b8 2019.3.0a8
Note: Also, the Lists on an Original Prefab and its variant differ. Strangely, it only happens with Lists with Capacity > 1. Could not test on 2017.4 as there are no Variants.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment