Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p2
Issue ID
952695
Regression
No
[AssetBundle] Loading an AssetBundle in a specific scene creates an ArchiveStorageConverter that consumes all CPU usage
Reproduction steps:
1. Open the attached project.
2. Open and play 'TestAssetBundles' scene.
3. Check 'Use Dropdowns' checkbox.
4. Select anything from the dropdown list.
5. Click ' Download Bundle'.
6. Wait for 5 seconds.
7. Click 'Clear GameObjects'
8. Click 'Clear Cache'.
9. Stop the scene.
10. Check Editor CPU usage.
- It will stay low (about 3% for me).
9. Open and play 'TestSceneChange' scene.
10. Click 'Load and store Asset Bundle' a few times.
11. Click 'Clear Dictionary' and 'Clear Cache'
5. Stop the scene.
6. Check Editor CPU usage.
- It will stay at about 100%-400%.
Reproduced with:
iOS, Android, macOS Editor, macOS Standalone, Windows Standalone
2017.1.0f1, 2017.3.0b2
Couldn't reproduce with:
Windows Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #950574