Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p2
Issue ID
952695
Regression
No
[AssetBundle] Loading an AssetBundle in a specific scene creates an ArchiveStorageConverter that consumes all CPU usage
Reproduction steps:
1. Open the attached project.
2. Open and play 'TestAssetBundles' scene.
3. Check 'Use Dropdowns' checkbox.
4. Select anything from the dropdown list.
5. Click ' Download Bundle'.
6. Wait for 5 seconds.
7. Click 'Clear GameObjects'
8. Click 'Clear Cache'.
9. Stop the scene.
10. Check Editor CPU usage.
- It will stay low (about 3% for me).
9. Open and play 'TestSceneChange' scene.
10. Click 'Load and store Asset Bundle' a few times.
11. Click 'Clear Dictionary' and 'Clear Cache'
5. Stop the scene.
6. Check Editor CPU usage.
- It will stay at about 100%-400%.
Reproduced with:
iOS, Android, macOS Editor, macOS Standalone, Windows Standalone
2017.1.0f1, 2017.3.0b2
Couldn't reproduce with:
Windows Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version
This is a duplicate of issue #950574