Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p2
Issue ID
952695
Regression
No
[AssetBundle] Loading an AssetBundle in a specific scene creates an ArchiveStorageConverter that consumes all CPU usage
Reproduction steps:
1. Open the attached project.
2. Open and play 'TestAssetBundles' scene.
3. Check 'Use Dropdowns' checkbox.
4. Select anything from the dropdown list.
5. Click ' Download Bundle'.
6. Wait for 5 seconds.
7. Click 'Clear GameObjects'
8. Click 'Clear Cache'.
9. Stop the scene.
10. Check Editor CPU usage.
- It will stay low (about 3% for me).
9. Open and play 'TestSceneChange' scene.
10. Click 'Load and store Asset Bundle' a few times.
11. Click 'Clear Dictionary' and 'Clear Cache'
5. Stop the scene.
6. Check Editor CPU usage.
- It will stay at about 100%-400%.
Reproduced with:
iOS, Android, macOS Editor, macOS Standalone, Windows Standalone
2017.1.0f1, 2017.3.0b2
Couldn't reproduce with:
Windows Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #950574