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Fixed in 10.1.0
Votes
3
Found in [Package]
5.2.3
Issue ID
1126940
Regression
No
Asset thumbnails are pink (not updated) after using SRP
Asset previews are not updated according to the change of RenderPipeline.
Steps:
1. Use the attached project
2. In Graphics Settings, set to use Lightweight Render Pipeline Asset
3. On ProjectView, look at the material previews
Expected: Scene/Game/all thumbnail/previews are pink because they are using builtin standard shader (correct)
Actual: Material thumbnail on ProjectView is not updated, see attached image
OR
1. Create a new project with LWRP template
2. On ProjectView, type "t:Material"
3. Observe that the materials are pink & the shaders are using Builtin Standard shader
4. Select one of the pink material and right-click > reimport, the shader will become LightWeight Lit, so not pink anymore
Reproducible in :2019.2.0a5, 2019.1.0b4, 2020.2.0a1 (2b390ef0ffff)
----
Likely fixed by the fix for https://fogbugz.unity3d.com/f/cases/1141488
Comments (4)
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Paul-Swanson
Apr 17, 2024 20:11
Still happens in 2023.2.17 and 2023.2.18
Seem like whatever process that generates the prefab icons gets hung up on something then defaults to a blank icon, or generates the models with no lighting. We NEED more clarity on the process that happen when an icon is gernated.
New File Detected -> Gets Type -> If Mat || Prefab || Model -> ????? -> Icon magically appears or it doesnt...
kodra_dev
Feb 24, 2023 15:21
Still happens in 2021.3.12f1.
JasonBSteele
Jul 22, 2021 14:56
Still happening for me in 2020.3.9f1 :(
MihajloNen
May 26, 2020 19:45
Same issue. Inported an asset that used HDRP into an URP project, updated everything correctly but thumbnails remain pink on assets (prefabs) that used URP before? (Unity 2020.1.0b6.3521 on Macbook Pro 2018)