Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0-pre.4
Issue ID
DANB-480
Regression
No
Aseprite Sprite doesn't have the correct size when changing Import Mode to Sprite Sheet
How to reproduce:
1. Open the attached project “AsepriteBug”
2. Select the “SpriteTest” Asset
3. Change the Import Mode to the Sprite Sheet in the Inspector
4. Observe the size of the Sprite in the preview window
Expected result: The size is 16x16 and matches the original size of the Sprite
Actual result: The sprite becomes 32x32 and can’t be sliced properly
Reproducible with: 1.0.0-pre.4 (2021.3.25f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a14)
Couldn’t test with: 1.0.0-pre.1, 1.0.0-pre.3 (There is no Sprite Sheet Import Mode)
Reproducible on: Windows 11 Pro
Note: Also reproducible with the different sizes of the Sprite
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note:
We are adding a 4 pixel padding to every object, so they dont bleed into each other when we generate the sprite sheet. The sprite sheets are also always generated in power of two increments to support low end hardware.
The 4 pixel padding is something that we show in PSD Importer, and maybe something we should bring to the Aseprite Importer as well, so that users like yourself could bring down to 0 if you know you do not require that additional padding.