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In Progress

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X

Fix In Review for 6000.2.X

Votes

2

Found in

2022.3.61f1

6000.0.46f1

6000.1.0b14

6000.2.0a9

Issue ID

UUM-102896

Regression

No

[ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the Main Thread

-

Reproduction steps:
1. Open the attached “IN-97987” project
2. Switch to Android/iOS Build Platform
3. Enable “Development Build” and “Script Debugging”
4. Build the Asset Bundles (In the menu, Free Repro → Build Bundles)
5. Build and Run the Player
6. In the Player, click “Start”
7. Wait for up to one hour
8. Observe the Player

Expected result: The Player keeps running
Actual result: The Player freezes

Reproducible with: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a9

Reproducible environments: macOS 15.4 (M3 Max)
Not reproducible environments: No other environments tested

Reproducible with these devices:
macOS 15.4 M3 Max Standalone Player (in 2 minutes 59 seconds)
VLNQA00519 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12 (in 59 minutes)
VLNQA00381 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9
SauceLabs - Samsung Galaxy S22 5G, OS: 14 (in ~5 minutes)
Reporter’s info - Galaxy S22

Not reproducible with these devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14

Note: Not reproducible on Intel machines, likely an ARM related issue

  1. Resolution Note (fix version 6000.2):

    Fixed HandleManager assertion failures relating to async texture upload that could eventually cause a deadlock or crash in the player, especially when loading and unloading assets.

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