Search Issue Tracker
Fixed in 2021.3.44f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.41f1
2022.3.40f1
6000.0.13f1
Issue ID
UUM-77002
Regression
No
Application.persistentDataPath points to wrong path on macOS dedicated server builds
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on the Dedicated Server platform (File > Build Settings > Dedicated Server > Build)
3. Delete the “~/Library/Application Support/UnitySupport“ folder
4. Run the build from the terminal
5. Observe the output
Expected result: "Application.persistentDataPath = ~/Library/Application Support/UnitySupport/BugPersistentDataPath"
Actual result: "Application.persistentDataPath = ~/Library/Application Support"
Reproducible with: 2021.3.41f1, 2022.3.40f1, 6000.0.13f1
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment