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Duplicate
Duplicate in 6000.6.X
Votes
0
Found in
2021.3.51f1
2022.3.64f1
6000.0.52f1
6000.1.9f1
6000.2.0b8
6000.3.0a1
6000.4.0a1
6000.5.0a7
6000.6.0a1
Issue ID
UUM-110373
Regression
No
Animator window Layer names have no character limit and is not truncated which results in the “Auto Live Link” button disappearing when the Layer name is long
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Click "Layers" button in the Animator window
- Create a new layer with a very long name
- Observe the Animator window
Actual results: The "Auto Live Link" button disappears because the layer name is too long
Expected results: The layer name either has a limit of characters or is truncated in the Animator window
Reproducible with versions: 2021.3.51f1, 2022.3.64f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Tested on (OS): macOS Silicon Sequoia 15.5
Notes:
- Reproduces whether the window is docked or not, and if fullscreen or not
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity! -
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
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This is a duplicate of issue #UUM-116724