Search Issue Tracker
Fixed
Fixed in 2022.3.18f1, 2023.2.7f1, 2023.3.0a1
Votes
1
Found in
2022.3.14f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-58573
Regression
Yes
Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
Reproduction steps:
1. Open the user-attached "AnimatorEnumDefaultValue.zip" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Select the "Cube" GameObject to open its Inspector window
4. In the "Cube (Script)" Component, take note of the "Test Enum" value
5. Press Play and observe the "Test Enum" value
Expected results: "Test Enum" value stays at "Choice 1" when Play is pressed
Actual results: "Test Enum" value changes to "Choice 0" when Play is pressed
Reproducible with: 2022.1.0a12, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.1.0a11
Reproducible on: Windows 11 Pro, Linux (user's)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment