Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a11
2019.3.0b1
2020.1.0a1
Issue ID
1183210
Regression
Yes
Animator Component checkbox border color is with an offset when editing Animation clip
To reproduce:
1. Open attached project ("case_1183210.zip")
2. Open Window > Animation > Animation
3. Select "GameObject" Game Object from Hierarchy
4. Select Preview mode in the Animation window
5. Observe Animator Component checkbox in the Inspector window
Expected result: Checkbox border color is centered
Actual result: Checkbox border color is with an offset
Reproducible in: 2019.3.0a11, 2019.3.0b3, 2020.1.0a4
Not reproducible in: 2019.3.0a3, 2019.3.0a10
Could not test in: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0a2 (Checkbox had no border color)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
This is a duplicate of issue #1184858