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Won't Fix

Votes

0

Found in

2020.3.37f1

2021.3.6f1

2022.1.9f1

2022.2.0b1

2023.1.0a2

2023.2.0a1

2023.3.0a3

Issue ID

UUM-11128

Regression

No

AnimationMixerPlayable.InputWeights function does not have any impact

-

To reproduce:
1. Open the project “PlayablesTest”
2. Enter Play mode
3. Select the “Position” GameObject
4. In the Inspector move the "Time 1" and "Time 2" sliders to 1
5. Enable "Use Blending" to override the weights for the inputs
6. Move “Blend” slider

Expected result: The GameObject should not be in the middle because only one Animation has value 1, other has the same value as “Blend”
Actual result: The GameObject is in the middle as there is no impact of “Use Blending”

Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a2

Reproduced on: macOS Monterey 12.4

Notes:
- The script is “TestPlayables” in the Assets folder
- The function AddInput values do not override

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation

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