Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127701
Regression
No
Animation triggers do not reset after playing animation
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Battle.unity” Scene
3. Enter the Play Mode
4. In the Animator window, tick “Attack“
Expected result: Tick resets after playing the animation
Actual result: Attack animation plays, but the tick does not reset
Reproducible with: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Wrong animation is played when triggering other animations after reproduction (eg, playing the “Jump“ animation rather than the “Hurt“ animation)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment