Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.11f1
Issue ID
1196211
Regression
Yes
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false.
Repro:
- Open project in attachment.
- Open scene 'RMIssue 3'
- Go in playmode.
There are two characters in the scene. "WkCycle_Export" uses an animation c# job, while "WkCycle_Export (1)" doesn't.
Both should evaluate the same, but "WkCycle_Export" moves twice as fast as it should.
Reproducible: 2019.2.11f1
Not reproducible: 2019.2.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment