Search Issue Tracker
By Design
By Design in 1.2.X
Votes
0
Found in [Package]
1.2.1
Issue ID
ARB-27
Regression
No
[Animation Rigging] Gradual Offset in Rig Builder when Clips are Played from the Timeline
Steps to reproduce:
1. Open the attached user's project "Animation Rigging Constraints in Timeline - Gradual Offset.zip"
1. Open "Scenes/SampleScene.unity"
2. Select the Timeline object in the Hierarchy
3. Play the Timeline in the Editor
4. Observe the orange rig called Ghost Rig move away from the character gradually
Expected result: the Ghost Rig stays in its original position related to the Cornerman GameObject
Actual result: the rig does not maintain its position and moves to a side with an offset
Reproducible on: Animation Rigging 1.0.1 - 1.2.1 (2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a25)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
The issue is caused by the fact that the position constraint is constraining Y & Z axis, instead of X & Z axis. The constrained char_Hips looks like the X axis is the axis you want to be unconstrained, but this GameObject has local rotation applied (0, -90, -90). This means that the correct free axis in this case is Y, not X.
To fix the issue, change the constrained axis to X & Z and leave Y unchecked.
Resolution Note (1.2.X):
The issue is caused by the fact that the position constraint is constraining Y & Z axis, instead of X & Z axis. The constrained char_Hips looks like the X axis is the axis you want to be unconstrained, but this GameObject has local rotation applied (0, -90, -90). This means that the correct free axis in this case is Y, not X.
To fix the issue, change the constrained axis to X & Z and leave Y unchecked.