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Votes

0

Found in [Package]

1.2.1

Issue ID

ARB-27

Regression

No

[Animation Rigging] Gradual Offset in Rig Builder when Clips are Played from the Timeline

Package: Animation Rigging

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Steps to reproduce:
1. Open the attached user's project "Animation Rigging Constraints in Timeline - Gradual Offset.zip"
1. Open "Scenes/SampleScene.unity"
2. Select the Timeline object in the Hierarchy
3. Play the Timeline in the Editor
4. Observe the orange rig called Ghost Rig move away from the character gradually

Expected result: the Ghost Rig stays in its original position related to the Cornerman GameObject
Actual result: the rig does not maintain its position and moves to a side with an offset

Reproducible on: Animation Rigging 1.0.1 - 1.2.1 (2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a25)

  1. Resolution Note:

    The issue is caused by the fact that the position constraint is constraining Y & Z axis, instead of X & Z axis. The constrained char_Hips looks like the X axis is the axis you want to be unconstrained, but this GameObject has local rotation applied (0, -90, -90). This means that the correct free axis in this case is Y, not X.

    To fix the issue, change the constrained axis to X & Z and leave Y unchecked.

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