Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
584584
Regression
No
Animation looks differently in the editor and on devices
Animation is broken on the mobile devices after the following steps are made:
1. .fbx model with animation is imported in Unity
2. A prefab is made from the model
3. A prefab is exported to Unity package
4. A package is imported into not-empty project (such as AngryBots)
Reproduced on:
Google Nexus 5 with Android 4.4.2
Nokia Lumia 920
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Resolution: The quality was set too low. For example if the quality is set to fastest, then only one bone per vertex is used for the skinning. The quality can be changed in Unity editor by selecting Edit -> Project Settings -> Quality.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
Add comment