Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.2f1
Issue ID
745781
Regression
No
Animation event does not fire on the last frame of looping animations
To reproduce:
1. Open attached project
2. Open "Test" scene
3. Select "AnimationEventReceiver" game object in hierarchy
4. Open Animation window
5. Note that animation event is on the last frame of animation
6. Play the scene
Actual behavior: event is not fired
Expected behavior: fired event on the last animation frame
Note: transitions have exit time of 1 and transitions duration is 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
swiftfinder
Feb 20, 2020 18:44
Don't you think that this might work?
https://creditcardpanda.com/dicks-sporting-goods-credit-card/