Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p4
Issue ID
871383
Regression
No
Animation default values are shared and not instanced when using the same AnimationController
Reproduction steps:
1. Open the attached project "Animation Defaults.zip";
2. Open the "main.unity" scene;
3. Select Canvas->Image 2 object;
4. Observe that his Scale.Y is set to 1.5.
5. Enter a play mode;
6. Observe that the Y value is changed to default value - 1.
Expected results: The default values are based on the instance of the object;
Actual results: The default values are shared across all objects that use the same AnimationController.
Reproduced on: 5.3.5p6, 5.4.1f1, 5.5.0p4, 5.6.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Error in Shader Graph Assets/Samples/Shader Graph/17.1.0/Production Ready Shaders/Lit/URPLit.shadergraph: Graph is generating too many variants…” error is thrown after importing Shader Graph Samples
- ComputeShader cannot access the depth element of RenderTexture targeted by an HDR camera
- Search in the Console window highlights wrong text when text contains HTML attributes
- Particle System doesn't always play when ParticleSystem.Play() is called
- Build Profiles: The vertical and horizontal window lines are different colors and this is not consistent with the other engine windows
Add comment