Search Issue Tracker
Fixed in 5.2.2
Votes
5
Found in
5.0.1f1
Issue ID
700531
Regression
No
[Android] Xiaomi devices crash when using more than one sprite on Unity 5
This issue has no description.
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Tylerpro
Jun 30, 2015 03:08
Did this came back again?
Happened again for our MiPad users.
Also see:
http://answers.unity3d.com/questions/988660/crash-fatal-exception-signal-7-sigbus-on-android-4.html