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Won't Fix
Votes
0
Found in
6000.0.17f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-79031
Regression
No
[Android][Vulkan] Skybox flickers when using the Vulkan Graphics API on certain devices
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Wait for the Player to run for a while and observe it
Expected result: The Player runs smoothly and no visual artifacts are seen
Actual result: The skybox flickers ad hoc
Reproducible with: 6000.0.17f1
Not reproducible with: 2022.3.44f1
Could not test with: 2021.3.43f1 (The required packages are not available for this stream)
Reproducible environment: Windows 11 (user’s), MacOS Sonom 14.5 (Intel, M2)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00499 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 15
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
Pixel 7, Pixel 7 Pro (user’s)
Not reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (user’s)
MacOS Buildtime (Metal)
Could not test on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
(The application would not launch)
Workaround: Use the OpenGLES3 Graphics API
Notes:
- The issue does not appear constantly and often the application crashes
- Could not find the exact regressed version as the reproduction is not consistent and differs for tested devices
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.