Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0a13, 7000.0.0a1
Votes
1
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
2023.3.0a4
7000.0.0a1
Issue ID
UUM-44021
Regression
No
[Android] Unable to override Android app screen orientation when the custom main manifest is used
Reproduction steps:
1. Open the attached project “reproProject”
2. Build and Run the Project on Android
3. Lock the screen orientation of the device
4. Rotate the screen and observe the screen orientation behaviour
Expected result: The screen rotates between LandscapeRight and LandscapeLeft
Actual result: The screen orientation does not change
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Testing environment: Intel macOS 13.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note (fix version 2023.3.0a13):
Hello.
We added 'Auto Rotation Behavior(User or Sensor)'.
You will be able to see 'Auto Rotation Behavior' option when Default orientation is set to Auto rotation. (https://docs.unity3d.com/2023.3/Documentation/Manual/class-PlayerSettingsAndroid.html)
So for sensorLandscape, you need to choose 'Sensor' as 'Auto Rotation Behavior' and then mark only 'Landscape Right' and 'Landscape Left' in the 'Allowed Orientations for Auto Rotation' section.