Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.1f1
Issue ID
760192
Regression
Yes
[Android] uGUI Image(Script) performance regression
Reproduction steps:
1) Open users attached project, proceed to "MainScene" scene and build for android.
1.1) Note the fps value on the screen of a device or in the profiler.
2) Deactivate "10 - uGui Images" nested in canvas and activate "10 Sprites" in the hierarchy.
3) Build, run and compare fps results with previous.
Sprite Renderer Image (Script)
~49 fps ~39 fps Galaxy Tab3 Android 4.4.4
~57 fps ~18 fps Htc desire 510 Android 4.4.2
~50 - 40 fps ~21 fps LG G3 Android 5.0
Profiller
DUT:
Galaxy Tab3 Android 4.4.4 - Reproduced
Htc desire 510 Android 4.4.3 - Reproduced
LG G3(LG-D855) Android 5.0 - Reproduced
Reproduced with: 5.3.3p1 , 5.3.1f1, 5.2.4f1
Does not reproduce with: 5.1.4f1
Comments (2)
-
DshGame
Jan 31, 2017 10:11
Appearing again on 5.4.2p1 ...
-
conondev
Jun 14, 2016 02:25
This one (which was reproduced with: 5.3.3p1 , 5.3.1f1, 5.2.4f1) is marked as a duplicate of issue #726780.
Follow the #726780, I see it is marked as not reproducible ??!!
Then this will never be fixed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
This is a duplicate of issue #726780