Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Won't Fix in 5.6.X
Votes
0
Found in
2017.1.0p3
Issue ID
945994
Regression
Yes
[Android][Regression] Korean input ignored in input fields
Steps to reproduce:
1. Open project attached by QA
2. Install 'Google Korean Input'
3. Attempt to enter Korean in any text field
4. Deploy project to device
5. Attempt to enter Korean in Unity text field
Expected behaviour: Entering Korean into text field
Actual behaviour: Latin letters are entered
Reproduced on: 2017.1.0p1, 2017.1.1f1, 2017.2.0b9, 2017.3.0a6
Not reproduced on: 5.6.3p2, 2017.1.0f3
Regression introduced in: 2017.1.0p1
Note: 'Google Japanese Input' works fine
Reproduced on:
Google Nexus 5X*, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:google/bullhead/bullhead:7.1.2/N2G47W/3938523:user/release-keys
Xiaomi MI 5s*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys
Not reproduced on:
iPod 6th gen, iOS 10.2.1
Fixed in: 2017.3.0b1
Backported to: 2017.1.1p2, 2017.2.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment