Search Issue Tracker
By Design
Votes
0
Found in
2020.3.35f1
2021.3.4f1
2022.1.4f1
2022.2.0a16
2023.2.0a1
Issue ID
UUM-4045
Regression
No
[Android] Player cannot be set to split-screen when "Resolution and Presentation" is set to "Windowed" and "Resizable"
How to reproduce:
1. Open the attached "case_1429380" project
2. Build and Run the "SampleScene" Scene on an Android device
3. Open the "Recent apps" window on the device
4. Tap on the built project icon
5. Observe available options
Expected result: Player can be set to split-screen
Actual result: Player cannot be set to split-screen
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Reproducible with devices:
VLNQA00458 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 12
VLNQA00466 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
Not reproducible with devices:
VLNQA00381 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note:
Decreasing Minimum Window Width and Height solves the issue, this is expected behaviour for small screens (sw < 600dp) according to google developer guides.
From https://developer.android.com/guide/topics/large-screens/multi-window-support :
On large screens (sw >= 600dp), the platform supports all apps in multi-window mode regardless of app configuration. If resizeableActivity="false", the app is put into compatibility mode when necessary to accommodate display dimensions.
On small screens (sw < 600dp), the system checks an activity’s minWidth and minHeight to determine whether the activity can run in multi-window mode. If resizeableActivity="false", the app is prevented from running in multi‑window mode regardless of minimum width and height.