Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
preview - 1.0.3, 1.0.0, preview 0.2.7
Issue ID
1201938
Regression
No
[Android Logcat] NullReferenceException is thrown when Maximize the "Tag Control" window
On maximizing "Tag Control" window get close along with "NullReferenceException" is thrown when "Android Logcat" and "Tag Contol" windows are docked, refer attached video
Steps to repro:
1. Create a new project.
2. Window > Package Manager > Android Logcat (1.0.0) > Install
3. Window > Analysis > Android Logcat
4. Tag column > right-click > Tag Controls
5. Dock both windows (Android Logcat and Tag Control)
6. Maximize "Tag Control" Window
Actual Result:
Tag Control window get closed along with NullReferenceException is thrown
Expected Result:
"Tag Control" window get Maximize and keep active without any exception
Note: Tag Control functionality introduced in preview - 0.2.7
Tested with Unity Version:
2020.1.0a15, 2019.3.0f1
Package version found: preview - 1.0.3, 1.0.0, preview - 0.2.7
Environment:
Windows 10 & macOS 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.WindowLayout.MaximizePresent (UnityEditor.EditorWindow win) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.WindowLayout.Maximize (UnityEditor.EditorWindow win) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.DockArea.Maximize (System.Object userData) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment