Search Issue Tracker
Fixed in 5.6.0f3
Votes
11
Found in
5.4.0f3
Issue ID
827454
Regression
Yes
[Android] InputText makes webcam update texture slow
Steps to reproduce:
1) Download attached project 'TestWebCamTexture.zip' and open in Unity.
2) Open scene 'main'.
3) Build and run project on a device.
4) Enter some random text in to text field and press Start.
5) Check camera's view (rotate/move/shake phone and see if its receiving lag or not).
6) Repeat this step more than 5 times and you will start notice that camera receives lag.
Reproduced with :5.4.0b21, 5.4.0p4, 5.5.0b1
Not reproduced with: 5.3.6p3
Fixed in: 2017.1.0a1
Backported to: 5.5.2p1, 5.6.0b6
Comments (24)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
hchoi32
Feb 08, 2017 19:23
The bug is gone if there is only 1 input field. However, having multiple input field will cause this issue again.
shlingg
Feb 06, 2017 11:59
This bug is still present in 5.6 beta, I just tested our app and the keyboard still kills the camera feed on android.
Haimmer
Dec 05, 2016 15:42
This also happens when native pop ups come up like NativeToolKit stuff.
5.5.0f3 still bugged.
monda
Dec 02, 2016 17:07
Got the same problem, which still persists on Unity 5.5.
Can use only Vuforia and Unity 5.3.7p2 for now.