Search Issue Tracker
By Design
Votes
0
Found in
2017.3.1f1
Issue ID
1002169
Regression
No
[Android][IL2CPP] Build fails with IL2CPP-related error and no human-friendly explanation
How to reproduce:
1. Open the attached user project
2. Build it on Android with IL2CPP as Scripting Backend and .NET 4.6 API Compatibility Level
Result: Build fails, IL2CPP generates C++ code that fails to compile
Reproducible with - 2018.2.0a1, 2018.1.0b8, 2017.3.1p1, 2017.2.1p4, 2017.2.0a1
Note - Removing specific Nethereum.Unity assembly definition from link.xml solves the build issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment