Search Issue Tracker
By Design
By Design in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1p1
Issue ID
943930
Regression
No
[Android] Custom reflection shader is not reflecting game objects
Steps to reproduce:
1) Download attached project 'CameraDepthTexture.zip' and open in Unity
2) Open scene 'simplescene'
3) In Build Settings, switch platform to Android
Note that primitives will not be reflected on the plane
Expected result: Primitives should be reflected on the plane (check attached image 'expected.png')
Actual result: Primitives are not reflected on the plane (check attached image 'actual.png')
Reproduced with: 5.5.4p3, 5.6.3p1, 2017.1.0p4, 2017.2.0b8, 2017.3.0a5
Note: Shader works using PC, Mac and Linux standalone module, also WebGL module
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
Add comment