Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Preview 1.0.0
Issue ID
1182432
Regression
No
[Android] Crash at libarcore_c.ArConfig_setUpdateMode when using AR foundation package on Android with Mali-G76
To reproduce:
1. Open attached project
2. Build and run to Android device
Actual result: Application crashes
Expected result: Application should not crash
Reproduced with:2018.4.10f1; 2020.1.0a6
Can not check on 2017.4 because of no package manager
Tested with:
Reproduced:
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
Not reproduced:
VLNQA00219, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00166, Huawei P20 (EML-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
Note: Tested with newest package of AR foundation 2.1.3 still repro.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trees painted on a Terrain are not affected by any Wind Zone when those trees are part of an LOD Group
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Add comment