Search Issue Tracker
Fixed in 5.3.6
Votes
5
Found in
5.3.5p2
Issue ID
802824
Regression
Yes
[Android] Changing resolution Screen.SetResolution results in game freezing
Reproduction steps:
1) Open attached project "ScreenResWithSpinningCube"
2) Build and run on Android
--- White cube should spin, but it doesn't
--- You will see the error in the log as soon as the app starts:
E/Unity (27929): [EGL] Failed to create protected window surface: EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (27929):
E/Unity (27929): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 123)
E/Unity (27929):
E/SurfaceFlinger( 3610): rejecting buffer: bufWidth=540, bufHeight=960, front.active.{w=1080, h=1920}
Regression introduced in 5.3.5p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
michal-momot
Jul 22, 2016 09:45
Unity 5.4f2 - SetResolution doesn't work with "Protect Graphics Memory" option
michal-momot
Jul 21, 2016 14:39
Bug is open in Unity 5.4f1
comeradealexi
Jun 08, 2016 14:45
Also have this issue: http://forum.unity3d.com/threads/setresolution-doesnt-work-on-android.409797/