Search Issue Tracker
Fixed
Fixed in 1.8.2
Votes
0
Found in [Package]
1.2.0
1.3.0
1.4.1
1.4.4
1.5.1
1.8.1
Issue ID
ISXB-475
Regression
Yes
[Android] Button is still recognised as pressed after releasing when using InputControl.IsPressed() with Active Input Handling set to Both
How to reproduce:
1. Open the “IN_37656” project
2. Press File → Build Settings
3. Under the “Run device” select the “<Enter IP>” and add the IP of your Chrome Os device (PC and Chrome Os device should be connected to the same network)
4. Press “Build And Run”
5. In the Player press “W” two times as fast as possible
6. Press the “W” three times as fast as possible
7. Hold the “W” for one sec
8. Repeat steps 5-7 multiple times and observe the Player
Expected result: after “W” is released from hold the “pressed” text disappears
Actual result: “pressed” text is still shown after “W” is released
Reproducible with: 1.2.0, 1.3.0, 1.4.1, 1.4.4, 1.5.1 (2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Not reproducible with: 1.1.1 (2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Testing environment: Windows 10 Pro
Reproducible on these devices:
Nokia 8 Sirocco, Android 10 (user reported)
VLNQA00424, Google Intel Comet Lake U Chromebook (hatch), Android 11, CPU: NOT FOUND, GPU: virgl (Mesa DRI Intel(R) UHD Graphics (CML GT2))
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Not reproducible on these devices:
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00178, Xiaomi Redmi Note 4, Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Notes:
- On older Unity versions, you can connect Chrome Os device like this:
Open Terminal and run the following command: “adb connect your_ip_address:5555” (for example: 192.168.0.100:5555)
- Reproducible on Android and Chrome Os
- Not reproducible with Windows standalone, WebGl, Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment