Search Issue Tracker
Fixed
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.0
Issue ID
LOC-368
Regression
No
Android build fails when using a compression for Texture
Steps to reproduce:
1. Open the user's attached project "LocalizationSingleQuotes.zip"
2. In the Assets folder select "Appcon_DE" and "AppIcon_EN"
3. In the Inspector window change the Compression to "Normal Quality"
4. Build to Android
Expected results: Build completes
Actual results: Build fails due to Texture compression errors
Reproducible with: 2019.4.28f1, 2020.3.14f1, 2021.1.18f1, 2021.2.0b3, 2022.1.0a6
Note:
- The build finishes successfully in 2021.1.0a6 but the error is still thrown in the console
The error:
"Unsupported texture format - Texture2D::EncodeTo functions do not support compressed texture formats.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
Resolution Note (fix version 1.0.2):
Version: 2022.1.0a8.1153
Revision: trunk a6d7f27874c0
Built: Sat, 04 Sep 2021 19:12:24 GMT
Notes: Tested legacy, round and adaptive icon builds on Android. Functions as intended.