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Won't Fix
Votes
1
Found in
2018.1.0f2
Issue ID
1040029
Regression
No
Android build crashes on boot due to large static read-only array
Reproduction steps:
1. Download "DynamicUpdate.zip" project and open in Unity
2. Enter Play mode and observe
3. Stop Play mode and go to Build Settings
4. Press Build And Run
Expected: build works on the device
Actual: build crashes while showing the Unity logo and blue square or a skull on the device
Reproduced on: 2017.1.4f1; 2017.2.3p1; 2017.3.2f1; 2017.4.5f1; 2018.1.3f1; 2018.2.0b7; 2018.3.0a1
Reproduced with:
Google Pixel 2, Android: 8.1.0
Samsung Galaxy S9, Android:8.0.0
Samsung Galaxy S8, Android: 8.0.0
Samsung Galaxy S7, Android: 7.0
Samsung Galaxy S6, Android: 7.0
HTC 10, Android:7.0
Samsung Galaxy S5 Neo, Android: 6.0.1
Amazon Kindle Fire HDX 7 (2013), Android: 4.4.3
Lge LG Optimus G, Android: 4.1.2 - when crashed got a code 0
Note:
For the crash to happen the Player Settings property scripting backend needs to be Mono
When making IL2CPP build, it never finishes as Unity Editor becomes unresponsive
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