Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
1
Found in
2020.3.44f1
2021.3.18f1
2022.2.5f1
2023.1.0b2
2023.2.0a2
Issue ID
UUM-25501
Regression
No
[Android] Update documentation for .androidpack requirements
Repro steps:
- open the attached project
- switch target to Android
- make sure .aab tick is enable
- build this project
- notice the build fails with errors:
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
(the errror continues - you can check out the attached Editor.log for more info.
Reproducible in 2021.3.18f1
Cannot repro in 2023.1 latest due to tools incompatibility.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Resolution Note (fix version 2023.2):
Fix Android issue where a build would silently fail if there is an invalid file placement inside .androidlib