Search Issue Tracker
By Design
Votes
0
Found in [Package]
Built-in
Issue ID
1401539
Regression
No
Align-items property is ignored when items are wrapped
Reproduction steps:
1. Open project "UIToolkitFlex"
2. Open Assets > UIDoc
3. In the UI Builder's Hierarchy, select UIDoc.uxml > VisualElement > Label
4. Duplicate the selected item (Ctrl+D on Windows, Command+D on macOS)
Expected result: The VisualElement align-items property stays the same
Actual result: The VisualElement align-items property gets ignored
Reproducible with: 2021.2.11f1, 2022.1.0b6, 2022.2.0a5
Could not test with: 1.0.0-preview.18 (2020.3.27f1, Can't open "UIDoc", getting this error: "There is no application set to open the document “UIDoc.uxml”."), 2019.4.35f1 (Package not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
The reason the labels are not aligned at the bottom is because of the align-content property. align-content has priority over align-items when there are multiple flex lines. The default value of align-content is flex-start so the label will be aligned at the top.
In this case setting align-content to flex-end will give the desired result.