Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.2.2-preview.1
Issue ID
1227102
Regression
No
[AIPlanner] Traits FieldValue default values are not reset after updating the trait via inspector
How to reproduce:
1. Open attached project "2019.3.4f1-788974.zip"
2. Open "TraitDefinition.asset" file with notepad
3. In Project window, select "TraitDefinition"
4. In Inspector window, change "Fields" -> "Default" to 999
5. Save the scene
6. Compare the default values in 'TraitDefinition.asset' before and after step 4-5
Expected result: m_FloatValue: 999 and other values are empty or 0
Actual result: m_FloatValue: 999 and other values remain how they were
Reproducible with: 2019.3.6f1, 2020.1.0b3, 2020.2.0a2 (0.2.0-preview.4, 0.2.2-preview.1)
Could not test with: 2017.4, 2018.4 (AI Planner package was not yet released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
Resolution Note:
Will be resolved in 0.4 when Trait will use a new serialization system