Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f1
Issue ID
923628
Regression
No
After you change a scene in Scenes in Build, Unity builds a previous scene
Steps to reproduce:
1. Open the attached project (New Unity Project 13.zip)
2. Switch to Windows Store
3. Build and Run the Menu3d scene
4. Hit close
5. Open Scenes in Build in Build settings
6. Build and Run the qq scene
7. Observe the previous scene were built
Expected result: Unity should build the scene in Scenes in Build
Actual result: Unity builds the previous scene
Reproduced with: 2017.1.0f1
Not reproduced with: 2017.1.0b10, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment