Search Issue Tracker
Fixed in 2020.3.40f1
Fixed in 2021.3.9f1
Votes
0
Found in
2020.3.41f1
2021.3.13f1
Issue ID
UUM-18864
Regression
Yes
After adding IL2CPP Scripting Backend support Builds crash
How to reproduce:
1. Open the user's attached project
2. Open the “Scene” Scene (Assets/_Project/Scenes/Scene.unity)
3. Click on Assets/Buid.buildconfiguration asset
4. In the Inspector window click on Build and Run
Reproducible with: 2020.3.40f1, 2020.3.41f1, 2021.3.13f1
Not reproducible with: 2020.3.39f1
Couldn’t test with: 2022.1.22f1 (Package errors relating to DOTS), 2022.2.0b14 (DOTS related errors, due to missing code after upgrading), 2023.1.0a18 (Project freezes on load)
Reproducible on: macOS Monterey 12.6 (Intel)
Note:
- Crash also happens with Mono Scripting Backend
- Silent crash, so no stack trace is being generated in the Player.log
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2020.3.40f1):
Fixed by another internal issue: UUM-9100: Size for explicit-layout struct is incorrect
Resolution Note (fix version 2021.3.9f1):
Fixed by another internal issue: UUM-9100: Size for explicit-layout struct is incorrect