Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.19.18
Issue ID
ADDR-2607
Regression
No
Addressables build fails when destination file path is longer than 255 characters
How to reproduce:
1. Open project "Addressables_Long_Path_Bug.zip"
2. In the Project window select "asset" Material and in the Inspector window change Addressable name to ~255 characters long name
3. Open Addressables Groups window (Window > Assets Management > Addressables > Groups)
4. Press Build > New Build > Default Build Script
5. Observe the Console window
Expected result: "Build is successful" is logged
Actual result: Errors appear
Reproducible with: 1.17.0-preview (2019.4.36f1), 1.19.18 (2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7)
Could not test with: 1.16.19 (Blank Addressables Groups window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note:
This is actually an issue with Windows that we aren't able to control. There are Windows workarounds that are possible, but nothing Addressables is able to do.