Search Issue Tracker
Fixed in 1.2.x or higher
Votes
1
Found in [Package]
preview-1.1.0
Issue ID
1162170
Regression
No
Addressables - ArgumentOutOfRangeException occurs when attempting to give a profile a name with 0 characters
If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <23c160f925be47d7a4fd083a3a62c920>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <23c160f925be47d7a4fd083a3a62c920>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <23c160f925be47d7a4fd083a3a62c920>:0)
UnityEditor.AddressableAssets.GUI.AddressableAssetSettingsInspector.OnInspectorGUI () (at Library/PackageCache/com.unity.addressables@1.1.0-preview/Editor/GUI/AddressableAssetSettingsInspector.cs:171)
UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:494)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
1. Open Unity
2. Open the attached project
3. In Project View, select Assets/AddressableAssetsData/AddressableAssetSettings.asset
4. In the Inspector, under Profiles, add a profile
5. When choosing a name for the profile, delete all the characters so the name is empty
6. Confirm the profile name
Expected Result:
No errors or exceptions occur in the console.
Actual Result:
An ArgumentOutOfRangeException occurs.
Tested on Windows.
Occurs on version preview-1.1.0, preview-1.0.0, preview-0.8.0
Comments (1)
-
Akhil1195
Jul 05, 2019 09:21
same issue i have
can you please help me to recover the error.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 1.2.x or higher):
UI has been redone and does not allow 0 length profile name.