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Fixed
Fixed in 1.18.15
Votes
1
Found in [Package]
1.18.13
Issue ID
ADDR-2504
Regression
Yes
[Addressable Assets] Asset Bundles aren't usually unloaded after downloading dependencies of assets identified by a list of keys
How to reproduce:
1. Open the attached "1388670_baseV2" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Click the "Load Dependencies IEnumerable" button in the Game view
5. Click the "Load Asset Async" button
Expected result: Asset Bundles are unloaded after using the DownloadDependenciesAsync(IEnumerable, Addressables.MergeMode, Boolean) method to download dependencies
Actual result: Errors related to loading Asset Bundles are usually thrown in the Console log. Also, many "Partial constant buffer not found error" errors are thrown in some versions
Reproducible with: 1.18.13 - 1.19.17 (2019.4.35f1, 2020.3.27f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a3)
Not reproducible with: 1.18.11 (2022.1.0a3)
Thrown errors:
The AssetBundle <BUNDLE> can't be loaded because another AssetBundle with the same files is already loaded.
Error while getting Asset Bundle: The AssetBundle <BUNDLE> can't be loaded because another AssetBundle with the same files is already loaded.
System.Exception: Unable to load dependent bundle from location Assets/Prefabs/Cube (3).prefab
Note: The error might not occur the first time. In that case, re-enter the Play Mode and follow the 4th and 5th steps
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Resolution Note (fix version 1.18.15):
Fixed in 1.18.15 (2020.3.31f1)