Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.2.0b9
Issue ID
948166
Regression
No
Add trees UI is inconsistent with other Unity controls
Reproduction steps:
1. Open Terrain inspector
2. Go to "Add Trees" tab
3. Try to delete a tree prefab with "Delete" key - doesn't work
4. Try drag & drop a tree prefab into "Trees" section - doesn't work
Controls like Delete and drag & drop are standards and are expected to be working out of the box. Also, without these controls it is much more time consuming to work with Trees in Terrain inspector.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note:
Moved this to be a feature on our new palette UI control.