Search Issue Tracker
In Progress
Fix In Review for 6000.0.X, 6000.1.X, 6000.2.0a11
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103976
Regression
No
Adaptive Probe Volumes Fails to Bake with Dilation Enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" is printed
Steps to reproduce:
1. Open the attached user's project "UnityBugReproduce-bug-apv_bake_with_streamin.zip"
2. Open the "Assets/apv_bake_with_streamin/apv_bake_with_streamin.unity" scene
3. Open the Lighting Window and select the Adaptive Probe Volumes tab
4. Click the "Generate Lighting" button
5. After baking finishes, confirm that the error message appears in the console
6. Turn off "Dilation" in the Probe Invalidity Settings
7. Click the "Generate Lighting" button again
8. After baking finishes, confirm that no error message appears in the console
Expected Results: "Cannot allocate more brick chunks, probe volume brick pool is full" is not printed
Actual Results: "Cannot allocate more brick chunks, probe volume brick pool is full" is printed when generating Lighting with Dilation enabled
Reproducible with: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Could not test below 2023.2.0b15 and locate FAV due to editor freezing on startup
Could not effectively test on 2021.3.51f1, 2022.3.61f1 due to APV not existing in the Lighting setting
Environment tested: Windows 11 24H2
Notes:
It is possible to work around the allocation problem by increasing the Memory budget of the Adaptive Probe Volume system to {*}Memory Budget High{*}. This setting is found in Universal Renderer Data -> Lighting -> Light Probe System -> Memory Budget.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Add comment