Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.0.0
Issue ID
1408174
Regression
No
[Adaptive Performance] Thermal Sample does not show thermal information
Reproduction steps:
1. Open project in "My project (1).zip"
2. Build and Deploy "Thermal" Scene to a device
3. Inspect the information in the running application (top left)
Expected result: temperature indicator indicates temperature, if the device gets hot a warning is displayed
Actual result: the temperature indicator does not move even if the device is hot to the touch
Tested on:
ASUS_X018DC, Android 7.0, MT6750 1.51GHz, Mali-T860
Intel(R) Xeon(R) W-2295 CPU @ 3.00GHz; NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti; Windows 10
Reproducible with: 4.0.0 (2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Could not test with: 2019.4.36f1, 2020.3.29f1 (because of errors (does not contain definition for...))
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
- Bug Reporter recommends invalid discussion links when writing a Title of the issue
- Freeze when calling Rigidbody.SweepTestAll in a specific project
- Crash on UI::RectTransform::SetDrivenByObject when rapidly undoing copies of a specific GameObject
- Calling Texture2D.GetRawData() on a texture with ASTC format returns different results when the Editor is started without Library folder and then restarted with Library folder
Resolution Note:
Currently, Thermal Sampling only works on Samsung devices.