Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.6
Votes
0
Found in [Package]
1.5.0-pre.5
Issue ID
LOC-1025
Regression
No
ActiveLocalizationSettings.SendLocaleChangedEvents function is called with every character typed in a Localization Table even when there is no locale change
Reproduction steps:
1. Open the user-attached “1697939 Optimization for Unity's localization package.zip“ project
2. Enter Play mode
3. Go to Window > Asset Management > Localization Tables
4. Press the “Add New Entry” button in the “Edit Table Collection” tab of the Localization Tables window
5. Type in the English or Spanish text fields
6. Observe the Console
Expected result: The “SendLocaleChangedEvents” message gets logged only when there is a locale change
Actual result: The “SendLocaleChangedEvents” message gets logged regardless of whether the locale has changed or not
Reproducible with: 1.4.5 (2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14)
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- The “SendLocaleChangedEvents” message gets logged in the Console every time the ActiveLocalizationSettings.SendLocaleChangedEvents function is called
- The reporter has attached a “0001-Customer-suggestion.patch“ file with the customer-suggested changes to resolve the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
Add comment