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Won't Fix
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-44221
Regression
No
A portion of an AudioClip is skipped when toggling AudioListener.pause in WebGL Player
Reproduction steps:
1. Open the "IN-46976.zip" project
2. Open "Assets/Scenes/SampleScene"
3. Select the WebGL platform in the Build Settings window (File -> Build Settings)
4. Build and Run the project
5. Enable Developer Tools in the browser
6. Press Spacebar and observe the Console in the browser
7. Repeat step 6
Expected results: Paused "dspTime" and "audioSource time" are identical to Resumed
Actual results: Paused "dspTime" and "audioSource time" are not identical to Resumed
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproducible on: macOS 13.4 (M1)
Notes: Not reproducible on the Editor and Standalone Player
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.