Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.7.2
Issue ID
1180708
Regression
Yes
A new shadow without a clear source is forming on 3D Objects when moving the camera around in the Scene
Steps to reproduce:
1. Open user's attached project "GhostLight.zip"
2. Open "MainScene"
3. Look at the Structure in the Scene so the camera would be positioned along the positive Global Z-axis
4. Use the mouse wheel to put the camera closer to the structure
5. Notice the weird shadows appearing on the structure
Expected results: Only shadows from structure appear
Actual results: Areas of the structure are shadowed without a clear shadow source
Reproducible with: 2019.1.14f1(5.7.2), 2019.2.3f1(6.9.1), 2019.3.0b2(7.0.1), 2020.1.0a3(7.0.1)
Not Reproducible with: 2018.4.9f1(4.10.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue is caused by shadow distance being to low, which causes shadow to disappear after the shadow distance. URP doesn't yet support shadow fade distance to the cutoff is hard instead of smooth. When increasing shadow distance, the quality of shadow map will decrease due to rendering a bigger frustum. This can be improved by configuring shadows cascades splits and/or increasing shadowmap quality.