Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.7.2
Issue ID
1180708
Regression
Yes
A new shadow without a clear source is forming on 3D Objects when moving the camera around in the Scene
Steps to reproduce:
1. Open user's attached project "GhostLight.zip"
2. Open "MainScene"
3. Look at the Structure in the Scene so the camera would be positioned along the positive Global Z-axis
4. Use the mouse wheel to put the camera closer to the structure
5. Notice the weird shadows appearing on the structure
Expected results: Only shadows from structure appear
Actual results: Areas of the structure are shadowed without a clear shadow source
Reproducible with: 2019.1.14f1(5.7.2), 2019.2.3f1(6.9.1), 2019.3.0b2(7.0.1), 2020.1.0a3(7.0.1)
Not Reproducible with: 2018.4.9f1(4.10.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note:
This issue is caused by shadow distance being to low, which causes shadow to disappear after the shadow distance. URP doesn't yet support shadow fade distance to the cutoff is hard instead of smooth. When increasing shadow distance, the quality of shadow map will decrease due to rendering a bigger frustum. This can be improved by configuring shadows cascades splits and/or increasing shadowmap quality.