Search Issue Tracker
Fixed
Fixed in 2023.1.0a19, 2023.1.0a24
Votes
0
Found in
2019.4.40f1
2020.3.36f1
2021.3.4f1
2022.1.5f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-5006
Regression
No
A Light renders as Realtime when it's a duplicate of a Baked Light and they have the same properties
Reproduction steps:
1. Open the user's attached project "DuplicateBakedLightIsRealtimeBug"
2. Open "SampleScene" from the Project window
3. Create a new Point Light and make sure its light is visible on the Plane
4. Change the Light Mode to "Baked"
5. Duplicate the created Point Light in the Hierarchy window
6. Click "Generate Lighting" in the Lighting window
Alternatively:
3. Duplicate "Baked Light C" in the Hierarchy window
Expected result: There is no visible light on the Plane from either the original or the duplicate Point Lights
Actual result: The light from the duplicate Point Light is visible on the Plane
Reproducible on: macOS 12.0.1 (Intel)
Note: Not reproducible if the duplicate Point Light is moved before baking lights
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Add comment