Search Issue Tracker
Fixed
Unknown (hidden) 2022.1.X
Fixed in 2021.3.13f1, 2022.2.0b13, 2023.1.0a17
Votes
0
Found in
2021.3.11f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-16503
Regression
No
A label changes its size when changing the text anchor using Handles.Label function
To reproduce:
1. Open the user’s project
2. Select the “TextAlignmentFix” GameObject in the Hierarchy
3. Uncheck the “Should Use Fix” check box in the Inspector
4. Change the “Text Anchor” in the Inspector a couple of times
Expected result: The label does change its position and stays the same size
Actual result: The label is changing its size
Reproducible with: 2021.3.11f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Could not test with: 2020.3.40f1 (Console errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: Check the “Should Use Fix” box, and it will work as expected (“TextAlignmentFix” script)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
- "Build And Run" the project for Web is allowed even though the directory for the non-default browser is not selected
Add comment