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Fixed in 5.0.X

Votes

0

Found in

4.1.4f1

Issue ID

549898

Regression

No

A gameobject with a disabled mesh collider will still become detectable by raycast

Physics

-

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay disabled.
this is verifiable if the collider is moved by script or in the editor. It is also verifiable on iOS.

Steps:
- import the project attached
- open the scene
- press play and notice the mesh collider is disabled
- click on the cube and notice the message in the console

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