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Fixed in 5.0.X
Votes
0
Found in
4.1.4f1
Issue ID
549898
Regression
No
A gameobject with a disabled mesh collider will still become detectable by raycast
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay disabled.
this is verifiable if the collider is moved by script or in the editor. It is also verifiable on iOS.
Steps:
- import the project attached
- open the scene
- press play and notice the mesh collider is disabled
- click on the cube and notice the message in the console
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